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🎎5e - Caravanner🎎

Sometimes societies are overturned by war and conflict, and there isn’t always a homeland to return to once the war is over. Refugees with nowhere to go often go nowhere together, forming great roaming caravans. They travel along the migratory routes of wild animal herds, or from city to city as travelling merchants, or to cities unafraid of a few hundred or a few thousand travelers suddenly arriving on their doorsteps.

With no land to call their own the caravans make the roads their home. Wagons and carts are loaded up with everything that made their homeland theirs, songs herald their arrival, and colorful pennants wave behind them as they go. It can be an appealing lifestyle, and quite often runaways escape on caravans. Caravan life can be harsh, but it is still a life of adventure on the open road.

Characters raised in the caravanner culture share a variety of traits in common with one another:

Skill Proficiency: You gain 🎲Proficiency in 💃Survival, or one level of 🎲Expertise if you are already proficient.

Tool Proficiencies: You gain 🎲Proficiency with 🚘Land Vehicles, or one level of 🎲Expertise, if you are already proficient.

Languages: You have three mastery levels in 🗣️Common and you gain a mastery level in one 🗣️Language of your choice.

Long Hauler: Sometimes riding in a caravan means enduring long hours and harsh weather. You have ADV on 🎲D20 Tests made to avoid ☠️Fatigue.

Mobile Living: You can create a ramshackle version of a 🚘Cart or 🚘Wagon with 30 minutes of work if you have access to raw or reclaimed materials. Ramshackle vehicles created in this way function identically to their normal counterparts, except their value is always 0, they have half as many 💖Hit Points as their normal counterparts, and they break and become useless if they are hit by any attack roll with a result of Natural 20.