Go back to 5e - Origin Feats.
🥇5e - Dark Gift - Living Shadow🥇
Wikibox
Category Origin Level Requirement 0 Prerequisite Repeatable
The shadow you cast is animate and ever-present—sometimes it even acts according to its own will. You gain the following features:
Grasping Shadow: You learn the ☄️Mage Hand spell and can cast it without spell components. INT, WIS, or CHA is your spellcasting ability for this feat’s spells (whichever is highest).
Lengthened Strike: When you make a melee 🎲Attack Roll as part of the ⚔️Attack or ⚔️Magic Action on your turn, you can increase your reach for that 🎲Attack by 10 feet, as your shadow stretches to aid you.
Number of Uses: You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a Long Rest.
Ominous Will: Immediately after you make a 🎲D20 Test and roll a 1 on the d20, your shadow attempts to exert its will. Make a DC 13 + PB WIS Save. Failure: You have the ☠️Incapacitated condition until the start of your next turn, at which point you must roll on the Shadow’s Will table to determine what you do during that turn.
Shadow’s Will
| 1d8 | Behavior |
|---|---|
| 1 | You don’t take an Action or a Bonus Action, and you use all your movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west. |
| 2-6 | You don’t move or take a Bonus Action, and you take the Attack Action to make one melee attack against a random creature within reach. If none are within reach, you take no action. |
| 7-8 | You have the ☠️Prone condition, and your turn ends. |
Quelle
Quelle/Inspiration
Ravenloft: The Horrors Within