🦸‍♀️(Legacy) 5e - Duelist🦸‍♀️

Dueling is about reading an opponent, getting into their head and knowing what they’ll do before they do. A duelist moves with grace and style, attacks with finesse and biting wit, and lives a life of flamboyance and honor. Duelist fighters know the right steps to take and the right words to say. They are artists working in form and function, strategists thinking moves ahead of their opponents and turning victories into works of art.

Level 3: Dueling Traditions

You gain proficiency in one of the following combat traditions of your choice: 🤺Mirrors Glint, 🤺Mist and Shade, 🤺Rapid Current. When you gain this feature you can choose one of the maneuvers you know and replace it with another maneuver of the same degree or lower from your newly chosen combat tradition.

Level 3: Panache

You’ve learned to use just the right words and mannerisms instead of exerting yourself to turn the tide of battle. Whenever you would spend exertion points on a duelist feature or a maneuver from the Mirror’s Glint, Mist and Shade, or Rapid Current combat traditions, you may reduce the exertion point cost of that maneuver or feature by 1 (minimum 0).

Once you have used this feature a number of times equal to your CHA modifier, you cannot do so again until you finish a long rest.

Level 3: Quick-Witted Defense

While you are not wearing armor or wielding a shield your AC equals 10 + DEX + CHA. In addition, when you are wielding at least one weapon with the Defensive, Finesse, or Parrying quality, your Armor Class increases by 1.

Level 6: Parry and Thrust

You master the art of turning your opponent’s strikes against them. You treat any weapon with the Finesse property as if it also had the Parrying property. In addition, whenever you add an expertise die to your AC using a parrying weapon and the triggering attack misses you, you may immediately spend 1 exertion to make a melee weapon attack against the creature that attacked you as part of the same Reaction.

Level 9: Duelist’s Challenge

You’re confident enough to challenge even the most monstrous threats. You can use a Bonus Action to expend a use of Panache to challenge a creature within 30 feet to an honorable duel. Once you challenge a creature in this way, you have DISADV on attacks against creatures other than the challenged creature, and the challenged creature has DISADV on attacks against creatures other than you. A creature remains challenged in this way until either you or the challenged creature are ☠️Incapacitated, dies, or either ends their turn out of line of sight from the other. The challenge also ends if you use this feature again to challenge a different creature, or if a third creature challenges either you or your challenged creature.

Level 13: Elusive

You can move effortlessly and untouched through any battlefield. Your movement out of a creature’s threatened area does not provoke ⚔️Opportunity Attacks. In addition, whenever you parry an attack using a parrying weapon the expertise die to your AC increases by one stage.

Level 17: Master Duelist

You’ve truly mastered the art of the duel. You have ADV on melee weapon attacks against creatures currently challenged using your Duelist’s Challenge feature.