🦸♀️(Legacy) 5e - Crusader🦸♀️
Many warriors swear Oaths to gods of battle and war, but not all are blessed with the divine power of paladins or clerics. Those who fight for the gods without their explicit blessing are known as Crusaders. These zealots stand as champions of divine causes, their fervent belief fueling their battle fury.
Crusaders serve many gods and causes, but they all have one thing in common; their fanatical devotion to what they believe is right. Their belief is forged in the fires of devotion, and a dedicated Crusader will often snap rather than bend.
Level 3: Crusader’s Ire
You mark your foes for divine judgment. As a Bonus Action, you can Mark a creature within 60 feet as the target of your Crusader’s Ire, granting you the following benefits:
- Once per turn when you miss the creature with a weapon attack, you can immediately make another weapon attack against that creature using the same weapon.
- When the creature is within your reach and casts a spell or makes an attack against a creature other then you, you can use your Reaction to make an ⚔️Opportunity Attack.
- When the creature forces you to make a saving throw, you gain an exertise die for that roll.
Your Mark lasts for 1 minute, or until the creature is slain. Once you use this feature you must finish a long rest before you can use it again. When you have no uses remaining, you can expend 1 exertion to use this feature again.
Level 3: Fanatical Disciple
You gain proficiency in Religion, and whenever you make a Religion check related to the god or cause you serve you gain an expertise die.
Level 6: Renewed Fervor
Your fanaticism grants you bursts of fervor in battle. When you use Second Wind you regain the use of Crusader’s Ire.
In addition, when you Mark a creature as the target of your Crusader’s Ire, you can move up to 30 feet toward it as part of the same Bonus Action without expending your movement.
Level 9: Zealous Fury
Your conviction allows you to survive blows that would slay those of lesser faith. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead, and immediately make one weapon attack against your attacker.
Once you use this feature you must finish a short or long rest before you can use it again. If you have no uses left, you can use it again, but you instantly gain a level of ☠️Fatigue.
Level 13: Righteous Judgment
You are the arbiter of divine wrath. When you hit the target of Crusader’s Ire with a weapon attack, you can end the Mark to have your attack to deal maximum damage instead of rolling.
If the attack reduces the target to 0 hit points you instantly regain the use of Crusader’s Ire.
Level 17: Legendary Crusader
When the target of Crusader’s Ire target’s you with an attack, you can use your Reaction to make a single weapon attack against that creature. If you use this reaction after the attack hits you, your weapon attack is made with ADV.