🦸‍♀️(Legacy) 5e - College of Dance🦸‍♀️

Bards of the College of Dance know that the Words of Creation can’t be contained within speech or even song; they are uttered by the movements of celestial bodies and flow through the motions of even the smallest creatures. To these Bards, dance is art freed from the constraints of a single point in space and time; it is meaning unconfined by narrow definitions of words and structures of grammar. The College of Dance practices a way of being in harmony with the ever-whirling cosmos, emphasizing agility, speed, and grace.

Level 3: Dazzling Footwork

Your practice of dance gives you the ability to gracefully dodge and make agile strikes. While you aren’t wearing armor or wielding a Shield, you gain the following benefits:

Unarmored Defense: Your base Armor Class equals 10 + DEX + CHA.

Agile Strikes: When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can make one Unarmed Strike as part of that action, Bonus Action, or Reaction.

Bardic Damage: You can use DEX instead of STR for the attack rolls of your Unarmed Strikes, and when you deal damage with an Unarmed Strike, you can deal Bludgeoning damage equal to a roll of your Bardic Inspiration die + DEX. This roll doesn’t expend the die.

Level 3: Inspiring Movement

When an enemy you can see ends its turn within 5 feet of an ally of yours who is within 60 feet of you, you can use your Reaction and expend one use of your Bardic Inspiration to move up to half your Speed. Then roll your Bardic Inspiration die, and the ally can move up to a number of feet equal to 5 x the number rolled. None of this feature’s movement provokes ⚔️Opportunity Attacks.

Level 6: Tandem Footwork

When you roll Initiative, you can spend one use of your Bardic Inspiration if you don’t have the ☠️Incapacitated condition. When you do so, roll your Bardic Inspiration die, and choose a number of creatures within 60 feet of yourself (you can choose yourself), up to a number equal to your CHA modifier (minimum of one creature). Each of them gains a bonus to their Initiative equal to the number rolled.

Level 9: Leading Evasion

When you are subjected to an effect that allows you to make a DEX Save to take only half damage, you take no damage if you succeed on the saving throw, and only half damage if you fail. If any creatures within 5 feet of you are making the same DEX Save, you can share this benefit with them for that save. You can’t use this feature if you have the ☠️Incapacitated condition

Level 13: Irresistible Dance

You always have the ☄️Irresistable Dance spell prepared. You can cast it without expending a spell slot. Once you cast the spell in this way, you can’t do so again until you finish a Long Rest. You can also restore your use of the feature by expending two uses of your Bardic Inspiration (no action required).

Level 17: Dance of Creation

You dance is so perfectly executed that you inspire your allies with your movement, while putting fear in the hearts of your enemies. As a Bonus Action, you can target up to two allies of yours within 30 feet of you. You and both of those allies are concidered to be under the effect of the ☄️Haste Spell for 1 minute, but you do not suffer the lethargy at the end of the effect and you don’t need to concentrate on it.

Alternatively you can choose a number of enemies within 30 feet of you equal to your charisma modifier. Those enemies must make a WIS Save. Failure: The enemies are considered to be under the effect of the ☄️Slow Spell for 1 minute.

You can use this feature once and must finish a long rest before you can use it again. Alternatively you can spend 4 bardic inspirations to use it again.