🦸♀️(Legacy) 5e - College of Comedy🦸♀️
Long have the performing arts been a favorite pastime for people of all walks of life. Performers and thespians use the stage to tell stories that while fictional, can reveal great truths about life, death, and the struggles in between. The Muse, the ancient spirit of inspiration, moves the hearts of these actors, both great and small, to give their all in every performance.
Level 3: Comedic Inspiration
You use your talent for the dramatic to inspire your allies in combat. When a friendly creature that can see or hear you within 30 feet fails a D20 Test, you can use your Reaction to expend a use of Bardic Inspiration, roll it, and the result to the creature’s roll, possibly turning its failure into a success.
Level 3: Thespian’s Craft
The Muse has granted the skills of a master stage performer. You gain proficiency in Performance and with disguise kits, and whenever you make an ability check with either of these proficiencies you can treat a d20 roll of 9 or lower as a 10.
Level 6: Comedy as a shield
When you or an ally of yours is targeted by an attack or spell, you can take your Reaction to interrupt the assault. The attacker must make a CHA Save. Failure: The attacker must choose a new target or lose the attack or spell and can’t target the same creature for an attack or spell until the end of its next turn.
You can use this reaction a number of times equal to your CHA modifier and you regain all spent uses on a long rest.
Level 9: Countercharm
You gain the ability to use musical notes or words of power to disrupt mind-influencing effects.. As an action, you can start a performance that lasts for 1 minute. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being ☠️Frightened or ☠️Charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are ☠️Incapacitated or silenced or if you voluntarily end it (no action required).
Level 13: Mask of Comedy
You can bring allies back from the brink of death. When a creature you can see within 30 feet makes a death saving throw, you can use your reaction to expend a use of Bardic Inspiration and make a Charisma (Performance) check.
The creature can choose to use the result of your check in place of making a normal death saving throw roll.
Level 17: Comedic Mind
Your mind is set on entertainment. Whenever you have to make a CON Save throw to maintain concentration on a spell you automatically suceed on the saving throw.