🦸♀️(Legacy) 5e - Warrior of the Rising Sun🦸♀️
Warrior of the Sun Adepts learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
Level 3: Radiant Bolt
You have trained to focus your energy into bolts of searing light. Whenever you would be able to make an unarmed strike, you can replace the unarmed strike attack with a Radiant Bolt.
Radiant Bolts are ranged (30/90) Adept weapon attacks that you are proficient in. On hit, they deal radiant damage instead of the normal bludgeoning damage from your unarmed attacks.
Finally, you learn the ☄️Light spell.
Level 6: Searing Blast
You can channel searing blasts of radiant energy. As a Bonus Action, you can expend 1 exertion to force all creatures in an adjacent 15-foot cone to make a DEX Save. Failure: Creatures take radiant damage equal to four rolls of your Martial Arts die. Success: Creatures take half the damage.
You can spend additional exertion (up to your WIS modifier) to increase the damage dealt by 1 roll on your Martial Arts die per exertion spent.
Level 9: Luminous Burst
Your spirit brims with a luminous radiance that you can channel to purify the world. As an Action, you can unleash a wondrous blast of radiant energy in a 5-foot wide, 100-foot long line, forcing all creatures within that area to make a DEX Save. Failure: Creatures take radiant damage equal to seven rolls of your Martial Arts die. Success: Creatures take half the damage.
You can spend additional exertion (up to your WIS modifier) to increase the damage dealt by 1 roll on your Martial Arts die per exertion spent.
You can use this feature a number of times equal to your WIS modifier (a minimum of once), and you regain all expended uses when you complete a long rest. When you have no uses left, you can spend 3 exertion to use it again.
Level 13: Sun Shield
You become wreathed in a luminous, magical aura. You shed 💡Bright sunlight in a 30-foot radius and 💡Dim sunlight for an additional 30 feet. You can extinguish or restore the light as a Bonus Action.
If a creature hits you with a melee attack while this light shines, you can use your Reaction to deal radiant damage to the creature. The radiant damage equals one roll of your martial arts die + WIS.
Level 17: Master of Light
Your radiant spirit is a shining beacon of hope for all who stand and fight against evil. You gain the benefits below, while you are concious:
- You gain a flying speed equal to your movement speed and while you are flying in this way you can hover.
- You gain resistance to necrotic damage, immunity to radiant damage, and immunity to the ☠️Blinded condition.
- You, and creatures of your choice within 60 feet are immune to the ☠️Frightened condition.
- The radiant damage of your Radiant Bolt, Searing Blast, Sun Shield, and Luminous Burst features all count as true sunlight.