🦸‍♀️(Legacy) 5e - Warrior of Bruising🦸‍♀️

While adepts are typically known for a certain level of grace and speed, there are other traditions that value strength, resilience, and power more than agility and grace. Known unflatteringly as bruisers, these formidable adepts can stand toe-to-toe with foes that many of their contemporaries would prefer to dodge around.

Level 3: Crusher

You learn to use heavier weapons than most adepts. Choose 2 melee weapons with the heavy, two-handed, or versatile property. They become adept weapons for you.

You also gain proficiency in either the 🤺Adamant Mountain or 🤺Tempered Iron combat tradition and learn a first-level maneuver from the tradition you selected that does not count against your maneuvers known.

Level 6: Dogged

Your determination becomes undeniable. When you fail a Save against becoming ☠️Grappled, ☠️Incapacitated, ☠️Paralyzed, ☠️Prone, ☠️Restrained, ☠️Slowed, ☠️Stunned, or ☠️Unconscious, you can use your Reaction to spend 2 exertion and reroll that Save.

Additionally, a number of times per day equal to your STR modifier, you can spend 1 exertion to add your Martial Arts die to any melee attack roll with an adept weapon if the target is at least a size category larger than you. You regain all expended uses when you finish a long rest.

Level 9: Sunderer

you become especially skilled at wrecking the protective measures of others. As an Action, you may make a single melee weapon attack against a creature within range. If you make this attack using a weapon with the heavy or two-handed property, add an expertise die to your roll. If you hit, the target takes additional damage equal to your Martial Arts die and must make a STR Save. Failure: The Target’s AC is reduced by 1. Success: The creature takes additional damage equal to your Martial Arts die.

Once you have used this feature a number of times equal to your STR modifier (minimum once) you cannot do so again until you finish a short or long rest.

Level 13: Unerring Accuracy

Your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll on your turn, you can reroll it. You can use this feature only once on each of your turns.

Level 17: Unfazed

You can shrug off almost anything. As a Bonus Action you can spend 1 exertion to end one of the following conditions on yourself: ☠️Deafened, ☠️Rattled

As an Action, you can spend 2 exertion to end one of the following conditions on yourself: ☠️Blinded, ☠️Frightened, ☠️Poisoned, ☠️Slowed, ☠️Stunned

Also as an Action, you can spend 3 exertion to end one of the following conditions on yourself: ☠️Charmed, ☠️Confused, ☠️Incapacitated, ☠️Paralyzed

In addition, you can spend 1 additional exertion to use your Dogged feature on any saving throw. You must still pay the exertion cost for the feature.