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☄️5e - Spike Growth☄️

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School:Transmutation
Level:2
Casting Time:A
Range/Area:150 ft. (20 ft. Sphere)
Components:V, S, M (seven thorns)
Duration:PT10M
Concentration:x
Attack/Save:
Spell List:Primal
Effect:Difficult Terrain,Piercing

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes 🏔️Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a ⚔️Search action and succeed on a 💃Perception or 💃Survival 🎲Check against your ☄️Spell Save DC to recognize the terrain as hazardous before entering it.

Quelle

Quelle/Inspiration

Player’s Handbook 2024