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☄️5e - Spike Growth☄️
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School: Transmutation Level: 2 Casting Time: A Range/Area: 150 ft. (20 ft. Sphere) Components: V, S, M (seven thorns) Duration: PT10M Concentration: x Attack/Save: Spell List: Primal Effect: Difficult Terrain,Piercing
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes 🏔️Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a ⚔️Search action and succeed on a 💃Perception or 💃Survival 🎲Check against your ☄️Spell Save DC to recognize the terrain as hazardous before entering it.
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Quelle/Inspiration
Player’s Handbook 2024