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☄️5e - Heat Metal☄️
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School: Transmutation Level: 2 Casting Time: A Range/Area: 60 ft. Components: V, S, M (a piece of iron and a flame) Duration: PT1M Concentration: x Attack/Save: CON Spell List: Primal Effect: Fire,Disarm,Hindered,Impaired
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.
If a creature is holding or wearing the object and takes the damage from it, the creature makes a CON Save. Failure: The creature drops the object if it can. If it doesn’t drop the object, it is ☠️Hindered and ☠️Impaired until the start of your next turn.
Using a Higher-Level Spell Slot: This spell’s damage increases by 1d8 for each spell slot level above 2.
Quelle
Quelle/Inspiration
Player’s Handbook 2024