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☄️5e - Heat Metal☄️

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School:Transmutation
Level:2
Casting Time:A
Range/Area:60 ft.
Components:V, S, M (a piece of iron and a flame)
Duration:PT1M
Concentration:x
Attack/Save:CON
Spell List:Primal
Effect:Fire,Disarm,Hindered,Impaired

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.

If a creature is holding or wearing the object and takes the damage from it, the creature makes a CON Save. Failure: The creature drops the object if it can. If it doesn’t drop the object, it is ☠️Hindered and ☠️Impaired until the start of your next turn.

Using a Higher-Level Spell Slot: This spell’s damage increases by 1d8 for each spell slot level above 2.

Quelle

Quelle/Inspiration

Player’s Handbook 2024