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☄️5e - Summon Elemental☄️

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School:Conjuration
Level:4
Casting Time:A
Range/Area:90 ft.
Components:V, S
Duration:1 Hour
Concentration:x
Attack/Save:
Spell List:Arcane,Primal
Effect:Summoning

You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the 🐺Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 💖Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your 🎲Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the ⚔️Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.

Elemental Spirit 5e

Medium Elemental
Armor Class: 11 + the spell's level
Hit Points: 50 + 10 for each spell level above 4
Initiative: +2
STRDEXCONINTWISCHA
+4+2+3-3+0+3

Resistances: Lightning and Thunder (Air only); Piercing and Slashing (Earth only); Acid (Water only)
Immunities: Poison; Fire (Fire only); Exhaustion, Paralyzed, Petrified, Poisoned

Senses: Darkvision 60 ft., Passive Perception 10
Languages: Primordial, Understands the languages you know

Traits

Amorphous Form (Air, Fire, and Water Only): The spirit can move through a space as narrow as 1 inch wide without it counting as Difficult Terrain.

Actions

AttacksAttack BonusSave DCSpeed
1/2 x the spell's level (rounded down)Your spell attack mod.Your spell save DC40 ft., Burrow 40 ft. (Earth only), Fly 40 ft. (hover; Air only), Swim 40 ft. (Water only)

Slam: Melee, 1d10 + 4 + the spell's level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only).

Quelle

Quelle/Inspiration

Player’s Handbook 2024