Go Back to 5e - School of Conjuration.
☄️5e - Summon Elemental☄️
Wikibox
School: Conjuration Level: 4 Casting Time: A Range/Area: 90 ft. Components: V, S Duration: 1 Hour Concentration: x Attack/Save: Spell List: Arcane,Primal Effect: Summoning
You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the 🐺Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 💖Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your 🎲Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the ⚔️Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.
Elemental Spirit 5e
Medium ElementalArmor Class: 11 + the spell's level
Hit Points: 50 + 10 for each spell level above 4
Initiative: +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | -3 | +0 | +3 |
Resistances: Lightning and Thunder (Air only); Piercing and Slashing (Earth only); Acid (Water only)
Immunities: Poison; Fire (Fire only); Exhaustion, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Primordial, Understands the languages you know
Traits
Amorphous Form (Air, Fire, and Water Only): The spirit can move through a space as narrow as 1 inch wide without it counting as Difficult Terrain.
Actions
| Attacks | Attack Bonus | Save DC | Speed |
|---|---|---|---|
| 1/2 x the spell's level (rounded down) | Your spell attack mod. | Your spell save DC | 40 ft., Burrow 40 ft. (Earth only), Fly 40 ft. (hover; Air only), Swim 40 ft. (Water only) |
Slam: Melee, 1d10 + 4 + the spell's level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only).
Quelle
Quelle/Inspiration
Player’s Handbook 2024