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☄️5e - Tidal Wave☄️
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School: Conjuration Level: 3 Casting Time: A Range/Area: Self (100 ft. Line) Components: V, S, M (a drop of water) Duration: Instantaneous Concentration: Attack/Save: STR Spell List: Primal Effect: Bludgeoning,Prone
You conjure up a wave of water that crashes down in a 100-foot-long, 5-foot-wide Line, starting from you. Each creature in that area makes a STR Save. Failure: The creature takes 3d12 Bludgeoning damage and is ☠️Prone. Success: The creature takes half the damage only.
The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
Using a Higher-Level Spell Slot: This spell’s damage increases by 1d12 for each spell slot level above 3.
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