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☄️5e - Freedom of the Waves☄️
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School: Conjuration Level: 3 Casting Time: A Range/Area: 120 ft. (15 ft. Cylinder) Components: V, S, M (a strand of wet hair) Duration: Instantaneous Concentration: Attack/Save: STR Spell List: Primal Effect: Bludgeoning,Prone,Teleportation
You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall Cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area makes a STR Save. You can choose a number of creatures equal to your spellcasting modifier (minimum of 1) to automatically succeed on this 🎲Save. Failure: The target takes 3d12Bludgeoning damage and is ☠️Prone.
If you are within the spell’s area, as part of the Action you use to cast the spell, you can vanish into the deluge and teleport to an unoccupied space that you can see within the spell’s area.
Using a Higher-Level Spell Slot: This spell’s damage increases by 1d12 for each spell slot level above 3.
Quelle
Quelle/Inspiration
Tal’Dorei Campaign Setting Reborn