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☄️5e - Conjure Constructs☄️
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School: Conjuration Level: 3 Casting Time: A Range/Area: 60 ft. Components: V, S, M (a brass cog) Duration: 10 Minutes Concentration: x Attack/Save: DEX Spell List: Arcane Effect: Force,Temp. HP
You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. When you cast this spell and as a ⚔️Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:
Clockwork Force: The target makes a DEX Save. Failure: The target takes 4d8 Force damage. Success: The creature takes half the damage only.
Orderly Ward: The target gains 💖Temporary Hit Points equal to 2d8 + your spellcasting ability modifier.
When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see.
Using a Higher-Level Spell Slot: This spell’s damage and 💖Temporary Hit Points both increase by 1d8 for each spell slot level above 3.
Quelle
Quelle/Inspiration
Forgotten Realms: Heroes of Faerun