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☄️5e - Conjure Constructs☄️

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School:Conjuration
Level:3
Casting Time:A
Range/Area:60 ft.
Components:V, S, M (a brass cog)
Duration:10 Minutes
Concentration:x
Attack/Save:DEX
Spell List:Arcane
Effect:Force,Temp. HP

You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. When you cast this spell and as a ⚔️Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:

Clockwork Force: The target makes a DEX Save. Failure: The target takes 4d8 Force damage. Success: The creature takes half the damage only.

Orderly Ward: The target gains 💖Temporary Hit Points equal to 2d8 + your spellcasting ability modifier.

When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see.

Using a Higher-Level Spell Slot: This spell’s damage and 💖Temporary Hit Points both increase by 1d8 for each spell slot level above 3.

Quelle

Quelle/Inspiration

Forgotten Realms: Heroes of Faerun