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☄️5e - Conjure Animals☄️

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School:Conjuration
Level:3
Casting Time:A
Range/Area:60 ft.
Components:V, S
Duration:10 Minutes
Concentration:x
Attack/Save:DEX
Spell List:Primal
Effect:Slashing,ADV

You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds. It takes the space of a Large creature, but creatures can move through it as if it were 🏔️Difficult Terrain.

You have ADV on STR 🎲Saves while you’re within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.

Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a DEX Save (A creature makes this 🎲Save only once per turn). Failure: The creature takes 3d10 Slashing damage. Success: The creature takes half the damage only.

Using a Higher-Level Spell Slot: This spell’s damage increases by 1d10 for each spell slot level above 3.

Quelle

Quelle/Inspiration

Player’s Handbook 2024