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☄️5e - Summon Beast☄️
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School: Conjuration Level: 2 Casting Time: A Range/Area: 90 ft. Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ SP) Duration: PT1H Concentration: x Attack/Save: Spell List: Primal Effect: Summoning
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the 🐺Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 💖Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your 🎲Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the ⚔️Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot: Use the spell slot’s level for the spell’s level in the stat block.
Bestial Spirit 5e
Small BeastArmor Class: 11 + the spell's level
Hit Points: 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Initiative: +0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +0 | +3 | -3 | +2 | -3 |
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands the languages you know
Traits
Flyby (Air Only): The spirit doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water Only): The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing (Water Only): The spirit can breathe only underwater.
Actions
| Attacks | Attack Bonus | Save DC | Speed |
|---|---|---|---|
| 1/2 x the spell's level (rounded down) | Your spell attack mod. | Your spell save DC | 30 ft., Climb 30 ft. (Land only), Fly 60 ft. (Air only), Swim 30 ft. (Water only) |
Rend: Melee, 1d8 + 4 + the spell's level Piercing.
Quelle
Quelle/Inspiration
Player’s Handbook 2024