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☄️5e - Flaming Sphere☄️
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School: Conjuration Level: 2 Casting Time: A Range/Area: 60 ft. Components: V, S, M (a ball of wax) Duration: PT1M Concentration: x Attack/Save: DEX Spell List: Arcane,Primal Effect: Fire
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a DEX Save. Failure: The creature takes 2d12 Fire damage. Success: The creature takes half the damage only.
As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature’s space, that creature makes the 🎲Save against the sphere, and the sphere stops moving for the turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren’t being worn or carried start ☠️Burning if touched by the sphere, and it sheds 💡Bright Light in a 20-foot radius and 💡Dim Light for an additional 20 feet.
Using a Higher-Level Spell Slot: The damage increases by 1d12 for each spell slot level above 2.
Quelle
Quelle/Inspiration
Player’s Handbook 2024