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☄️5e - Absorb Elements☄️

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School:Abjuration
Level:1
Casting Time:R (you take acid, cold, fire, lightning, or thunder damage)
Range/Area:Self
Components:S
Duration:1 Round
Concentration:
Attack/Save:
Spell List:Arcane,Primal

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have Resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee 🎲Attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

Using a Higher-Level Spell Slot: This spell’s damage increases by 1d6 for each spell slot level above 1.

Quelle

Quelle/Inspiration

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