šŸ‘„5e - ElementarišŸ‘„

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šŸ‘„5e - ElementarišŸ‘„

AliaseElementalborn

Regelwerk Heritage Elementari.png

Creature Type(s)Elemental,Humanoid
Life Span160 Years
SizeMedium,Small
Base Speed30 ft.

Planetouched characters are mortal beings whose bloodlines include immortal ancestry. This might be the direct result of those with mortal heritage mating with fiends or angels, or it can be the consequence of a long buried secret — some people have archdevils lurking in their family trees, while others have been blessed by those they have helped.

Regardless of their cause however, most planetouched share a few physical traits with the source of their supernatural bloodline.

Planetouched Traits

Age: Planetouched typically mature at the same rate as humans but have longer live spans. Most Planetouched born to non-Planetouched parents tend to mirror their parents life span, but all Planetouched can age to a maximum of 160 years.
Size: Medium (4-7 feet / 120cm - 210cm) or Small (2-4 feet / 60cm - 120cm)
Speed: 30 feet
Darkvision: You have šŸ‘ļøDarkvision with a range of 60 feet.

Immortal Blessing

Your connection with the source of your bloodline allows you to cheat death. When you would ordinarily be reduced to 0 hit points, you are instead reduced to 1 hit point. You cannot use this trait again until you have finished a long rest.

Elemental Heritage

Elementari can vary wildly from each other depending on their bloodline. Choose one of the following to determin your heritage:

Airborn Elementari

Connected to the Elemental Plane of Air, these planetouched may have skin and hair the color of a sky on a sunny day, that of a cluster of stormclouds, or other light, cool tones. Some, on the other hand, may have a more avian aspect, with feathers instead of hair or the eyes of a bird of prey. You have the following traits:

Feather on the Wind: When you fall, you can use your Reaction to slow your rate of descent and land from a height of up to 60 feet without taking falling damage; you take half damage if falling from heights higher than that.
Light on Your Feet: You can use a Bonus Action to make a leap of a distance up to 10 feet without provoking opportunity attacks. This distance increases by 5 feet each time your proficiency bonus increases. Once you have used this feature a number of times equal to your proficiency bonus, you can’t use it again until you have finished a long rest. Additionally, when you would be knocked ā˜ ļøProne, you can use your Reaction to instead move 5 feet in a direction you choose. This movement does not provoke an opportunity attack.

Earthborn Elementari

As diverse as any planeborn people, earthborn elementaari may have eyes the clear purple of a crystal or the deep brown-black of a rich field. Some among them are more obvious in their affinity, chunks of crystalline growths along their arms and skin the color of any soil one can imagine. You have the following traits:

Fists of Stone: Your hands can become hard and rocky, perhaps even jagged and spiked. Causing this change or ending it requires no action. Your hands serve as natural weapons, which you can use to make unarmed strikes. Each time you use this feature, choose piercing, slashing, or bludgeoning damage. Your natural weapons deal damage of the chosen type equal to 1d6 + STR.
Craggy Skin: While you aren’t wearing armor, your AC equals 13 + CON.

Fireborn Elementari

A fireborn’s connection to their elemental plane almost always manifests in warm-hued hair and skin, to the point that some are mistaken for comparatively subtle tieflings and aasimar. Those with more flashy manifestations might have hair that undulates like a flame, or eyes the color of shifting embers. You have the following traits:

Fevered Blood: You have resistance to fire damage.
Flame On: When a creature touches you or successfully hits you with a melee attack while within 5 feet of you, you can use your Reaction to briefly set your skin aflame. The creature makes a DEX Save (DC = your 🤺Maneuver Save DC). The creature takes 2d6 damage on a failed saving throw or half damage on a success. The damage increases to 3d6 at 5th level, 4d6 at 9th level, 5d6 at 13th level, and 6d6 at 17th level. Once you have used this ability a number of times equal to your Constitution modifier, you can’t use it again until you finish a short or long rest.

Lightningborn Elementari

Lightningborn planetouched may look wild to other people. Often their hair is spikey, as if loaded with electricity. The hair, skin and eyes of these elementari often are yellow, white, or blueish. You have the following traits:

One with the storm: You have resistance to thunder and lightning damage.
Flashing step: You are naturally fast on your feet. Your movement speed increases by 5 ft.
Lightning Eyes: You take in the world around you faster than others. You gain an expertise die on perception checks.

Waterborn Elementari

The waterborn planetouched, true to their nature, often have aquatic features, though these can be as subtle as bright blue eyes or small patches of scales to needle-like teeth, prominent fins, and colorful skin in tones of blue, green, or even those of tropical fish. You have the following traits:

Gentle Ministrations: Leveraging water’s power as a natural healing agent, you can use an action to touch a willing creature and restore a number of hit points equal to twice your level. Once you use this trait, you must finish a long rest before doing so again.
Liquid Undulation: Your fluid movement grants you an expertise die to resist attempts to 🤺Grapple you and to escape grapples.
Piscine Aspect: You have a swimming speed of 30 feet and you can hold your breath for up to 15 minutes at a time.

Planetouched Gifts

Planetouched can vary wildly from each other depending on their bloodline. In addition to the traits granted by your planetouched heritage, select one of the following heritage gifts to determine the nature of your ancestor:

Fury of the Planes

Your heritage allows you to infuse your attacks with magic from the outer planes. Once per long rest, when you deal damage to a creature with a spell or a weapon attack, you can deal extra damage to the target equal to your level. The extra damage is of a damage type, determined by your elemental heritage. Air: Slashing; Earth: Bludgeoning; Fire: Fire; Lightning: Lightning; Water: Cold.

Plane Sight

You inherit the eyesight of your bloodline. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Winged

Sometimes Planetouched children are born with wings. Those wings all look different. They can range from eagle wings to bat wings, or anything in between. You have a fly speed of 30 feet and can hover. To use this speed, you can’t be wearing medium or heavy armor.

Planetouched Paragon

When you reach 10th level, you are an exemplar of the planetouched, and you gain one of the following features:

Wishful Thinker

As an Action, you can call upon aĀ genieĀ (perhaps even an ancestor or cousin) who will grant you a Wish. With this wish you may cast any Spell of 5th level or lower and you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect. You can use this feature once per day.

While the genie in question is friendly towards you, it may refuse to fulfill the request if it is against its own interest, such as acting violently against a genie of its own kind or an ally. In this case, the spell is not expended, though if you can’t come to an agreement the genie will disappear and you will be unable to use this feature again for 24 hours.

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Art:Ā Claudio Pozas; MPMM