👥5e - Hobbit👥
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👥5e - Hobbit👥
Aliase Halfling
Creature Type(s) Humanoid Life Span 120 Years Size Small Base Speed 30 ft.
All the exuberance and joy of life in a package half the size. While the term “halfling” may seem somewhat, well, belittling, the term is still apt. In almost all respects a halfling resembles a human at half scale, measuring only about 3 feet tall. Underfoot and out of mind, to halflings the world is filled with giants, and it’s often best not to draw undue attention.
Despite their stature halflings tend to be on the stout and full-bodied side, weighing more than might be expected. They usually have tan or pale ruddy skin but might have anywhere from pale tones to dark browns, and they have a propensity for long and curly brown or auburn hair. Male halflings often grow thick bushy sideburns but other facial hair is usually relegated to the occasional scruffy whiskers.
Their non-threatening stature and generally pleasant demeanor has served them well throughout the generations, and while an individual may have a grudge with one halfling or another, the halflings as a people have stayed well away from most wars and conflicts. Halflings are lucky that way— and it often feels like luck is integral to who they are. Somehow when the chips are down and everything has gone wrong, it’s always the little halfling that walks away without a scratch.
Halfling Traits
Age: Halflings mature into adults around the age of 20 and usually live for about 120 years, with some venerable halflings living up into their 150s or 160s.
Size: Small (2-3 feet / 60cm - 90cm)
Speed: 30 feet
Fearless
You are immune to the effects of the frightened ☠️Frightened condition, whether caused by magic or by natural phenomena. You might still feel fear, but you are able to ignore it; alternatively you might be unable to even experience that emotion, and are unable to understand it in others.
Halfling Nimbleness
You can move through the space of any creature that is of a Size larger than yours, but you can’t stop there.
Luck
When you roll a 1 on the d20 of a d20 Test, you can reroll the die, and you must use the new roll.
Halfling Gifts
Halflings are widespread and the halflings from one borough may bear little resemblance to those from the other end of the world. There are a few prominent trends in halflings though. In addition to the traits found in your halfling heritage, select one of the following halfling gifts:
Burrowing Claws
The creation myth of halfling tells of humans, who posessed primordial powers that moved the earth. You are significantly more hirsute than most halflings, and prone to patches of scruffy hair along your forearms and back. Your irises are often quite wide and deeply black, and your rocklike fingernails tend to grow with flattened edges. In halfling communities, these traits often come with insulting nicknames like “shovel-claws” or “scruffs”. You have the following traits:
Burrow: You have a burrowing speed of 15 feet. You can use your burrowing speed to move through nonmagical sand, loose earth, loamy soil, mud, or snow, but not solid rock. You do not naturally leave any sort of tunnel behind but you can attempt to create a 5-foot by 5-foot wide tunnel in earth, soil, or snow by spending extra time and effort shoring it up and adding support. This reduces your burrowing speed to 5 feet every 15 minutes.
Claws: Your nails grow into strong shovel-like claws. The claws are natural weapons, which you can use to make unarmed strikes that deal slashing damage equal to 1d4 + STR or DEX.
Into Mist
You have a slender body and a sparkle in your eyes, that other people can’t understand. You have the following traits:
Halfling Agility: You gain +1 to your AC against creatures of a size category larger than your own.
Misty Escape: As a Bonus Action, or as a Reaction immediately after taking damage, you can turn ☠️IInvisible. The invisibility lasts until the end of your next turn, and it ends early if you attack, deal damage, cast a spell, or force a creature to make a Save. You can use this trait once between long rests.
Tuft Feet
You have thick patches of bushy hair that grow atop your proportionally large feet. You don’t need to wear shoes, or any sort of foot covering, as your big hairy feet are usually calloused and tough enough to tread on most anything. You have the following traits:
Big Feet: You gain an expertise die on checks and Saves made to resist being knocked ☠️Prone.
Thick Soles: You are immune to damage from sharp terrain hazards (such as caltrops, broken glass, or the spike growth spell) and ignore difficult terrain caused by them. Additionally, difficult terrain doesn’t reduce your movement speed.
Naturally Stealthy: You have Proficiency in the Stealth Skill.
Twilight-Touched
You are blanched of both emotion and color with wide, alarmingly pure white eyes, and skin that is either starkly pallid or disquietingly sallow. There’s no hair at all atop your head or you have only a few bedraggled locks of hair. You form stronger communal bonds than other halflings, and can speak without the need for words. You have the following traits:
Darkvision: You have 👁️Darkvision with a range of 60 feet.
Telepathy: You can send telepathic messages to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.
Halfling Paragon
When you reach 10th level, you are an exemplar of halflingkind, and you gain the following paragon gifts:
Halfling Cunning
You have ADV on all Intelligence, Wisdom, and Charisma saving throws.
Increased Luck
When you use your Luck trait, you may reroll results of 2 or 3.
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Art: Jane Katsubo; D&D5e PHB 2024
