👥5e - Elf👥

Wikibox

👥5e - Elf👥

Aliase

Regelwerk Heritage Elf.png

Creature Type(s)Humanoid
Life Span300 Years (Sometimes immortal)
SizeMedium,Small
Base Speed30 ft.

In the ancient times humans, who wandered the woods stumbled over the magic of the fey. Some of them changed due to this magic and became, what we now know as elves.

Elves are a people with supernatural grace and beauty. They have a slight build and stand at a height somewhere between humans and dwarves. Their skin tones include all the browns and pinks of human skin tones, and some elves exhibit skin with bright colors like blue, green, and purple. Most elves have long faces and sharp features, including high cheekbones, but they are famous for their pointed, leaf-shaped ears, which can grow in a variety of lengths — some up to 6 inches. Elvish eyes can be of almost any color, and their pupils can be round, vertical, or not visible at all. Other than humans or dwarves, elves don’t grow any facial hair, which some of them take great pride in.

Elves do not merely survive in the world — they are among its ancient masters. Elvish culture predates that of other cultures, except perhaps those of dragons, humans and giants. How elves respond to their near immortality is one of the most defining aspects of an elf’s personality.

Elf Traits

Age: Elf children mature at the same rate as human children. Elves today can live to be 300 or older, and legends speak of elves who simply never die.
Size: Medium (5-6 feet / 150cm - 180cm) or Small (2-4 feet / 60cm - 120cm)
Speed: 30 feet

Elven Magic

You know the following Spells, depending on your level. INT, WIS, or CHA is your Spellcasting ability for those spells (whichever is highest). You can cast each spell you know once per Long Rest without expending a Spell Slot or needing material components:
1st Level: ☄️Faerie Fire
5th Level: Choose one: ☄️Darkness, ☄️Invisibility, ☄️Pass without Trace

Elven Mind

You have Advantage on saving throws you make to avoid or end the Charmed Condition on yourself

Elf Gifts

Elves are known for their uncanny perceptiveness, which according to some can even extend to the power to read minds and see the future — although such powers are very rare. In addition to the traits found in your elf heritage, select one of the following gifts.

Mystic Rapport

Some elves are so attuned to the arcane that they can see magical energy with their eyes, sense the presence of nearby elves, and communicate mentally. Elves with the gift of Mystic Rapport have the following traits:

Arcane Sensitivity: You gain proficiency in Arcana.
Arcane Empathy: Your sensitivity to the flow of magic lets you speak to the hearts of others. You have a limited ability to communicate telepathically with those within 30 feet of you. Though this grants the target no ability to respond telepathically, they can understand you as long as you share a language with them.

Particular Adaptability

Some elves are born to travel around. Their bodies are perfect for exploring the world in every way.

Elves with the gift of Particular Adaptability have the following traits:

Fleet of Foot: Your Walking Speed increases by 5 feet.
Child of the Wilds: You have a climbing and a swimming speed equal to your Walking Speed.

Prescient Vision

Some elves don’t live in the present moment, their spirits shifting back and forth in the currents of time. Although mainly used for contemplation, this mystical experience is also useful for predicting what may yet come to pass — though like sand in the waves, the future is always churning. Elves with the gift of Prescient Vision have the following trait:

Glance the Future: Your eyes can see a few moments into the future, and your mind apprehends the divergent possibilities. Once between rests you can use a Bonus Action to roll a d20 and record the result. Before the end of your next short or long rest, when a creature you can see within 60 feet makes an ability check, attack roll, or saving throw, you can use your Reaction to replace their roll with your recorded result. When the creature is also rolling an expertise die, only the d20 roll is replaced. When the creature is rolling more than one d20, such as when it has ADV or when a Hobbit is using their Lucky trait, the replacement applies to the creature’s final roll. Once you use this feature, you cannot use it again until you finish a short or long rest.

Preternatural Awareness

The conventional senses of elves are thought to be more finely tuned than those of other mortals. Some scholars debate whether it is merely a matter of sensitivity, or if the elvish trance meditation heightens their awareness in a way other mortals simply are unable to rival. Elves with the gift of Preternatural Awareness have the following traits:

Keen Senses: You gain proficiency in Perception.
Prophetic Instincts: Your ability to detect danger is nearly supernatural. You gain a bonus to initiative rolls equal to your WIS modifier, and you can’t be surprised while conscious.

Senses of the Dark

Some elves, often born deep underground are granted skills other mortals could only dream of. Their attunement to the dark makes them skillful in many ways. Such elves have the following traits:

Superior Darkvision: You have 👁️Darkvision with a range of 120 feet.
Training in the Dark: You gain Proficiency in one 💃Skill of your choice. You also add one expertise die to rolls made in that skill.

Elven Paragon

When you reach 10th level, you are an exemplar of elfkind, and you gain one paragon gift from the following list.

Elfsight

Nature cannot block the legendary accuracy of your people. Your attack rolls ignore half cover, and an area being lightly obscured does not impose DISADV on your ability checks. You do not have DISADV from making ranged attacks at long range.

Inexorable Darkvision

If you already have the darkvision trait, there is no range limit for your darkvision. If you don’t have darkvision, you gain darkvision with a range of 120 feet.

Spiritual Awareness

You are able to cast ☄️Detect Thoughts a number of times equal to your proficiency bonus between each long rest. Your spellcasting ability for this spell is INT, WIS, or CHA (whichever is highest).

Quellen

Quellen

Art: Mike Pape; D&D5e PHB 2024