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🐺5e - Aberrant Spirit🐺

This creature can be summoned with the ☄️Summon Aberration spell.

Aberrant Spirit 5e

Medium Aberration
Armor Class: 11 + the spell's level
Hit Points: 40 + 10 for each spell level above 4
Initiative: +0
STRDEXCONINTWISCHA
+3+0+2+3+0-2

Immunities: Psychic

Senses: Darkvision 60 ft., Passive Perception 10
Languages: Deep Speech, Understands the languages you know

Traits

Regeneration (Slaad Only): The spirit regains 5 HP at the start of its turn if it has at least 1 HP.

Whispering Aura (Mind Flayer Only): At the start of each of the spirit's turns, the spirit emits psionic energy in a 5-foot Emanation if it doesn't have the ☠️Incapacitated condition. Each creature, other than you, in the Area makes a WIS Save. Failure: 2d6 Psychic damage.

Actions

AttacksAttack BonusSave DCSpeed
1/2 x the spell's level (rounded down)Your spell attack mod.Your spell save DC30 ft., Fly 30 ft. (hover; Beholderkin only)

Claw (Slaad Only): Melee, 1d10 + 3 + the spell's level Slashing, and the target is ☠️Heavily Woundeduntil the start of the spirit's next turn.

Eye Ray (Beholderkin Only): Ranged (150 ft.), 1d8 + 3 + the spell's level Psychic.

Psychic Slam (Mind Flayer Only): Melee, 1d8 + 3 + the spell's level Psychic.

Quelle

Quelle/Inspiration

Player’s Handbook 2024