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🐺5e - Aberrant Spirit🐺
This creature can be summoned with the ☄️Summon Aberration spell.
Aberrant Spirit 5e
Medium AberrationArmor Class: 11 + the spell's level
Hit Points: 40 + 10 for each spell level above 4
Initiative: +0
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +0 | +2 | +3 | +0 | -2 |
Immunities: Psychic
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Deep Speech, Understands the languages you know
Traits
Regeneration (Slaad Only): The spirit regains 5 HP at the start of its turn if it has at least 1 HP.
Whispering Aura (Mind Flayer Only): At the start of each of the spirit's turns, the spirit emits psionic energy in a 5-foot Emanation if it doesn't have the ☠️Incapacitated condition. Each creature, other than you, in the Area makes a WIS Save. Failure: 2d6 Psychic damage.
Actions
| Attacks | Attack Bonus | Save DC | Speed |
|---|---|---|---|
| 1/2 x the spell's level (rounded down) | Your spell attack mod. | Your spell save DC | 30 ft., Fly 30 ft. (hover; Beholderkin only) |
Claw (Slaad Only): Melee, 1d10 + 3 + the spell's level Slashing, and the target is ☠️Heavily Woundeduntil the start of the spirit's next turn.
Eye Ray (Beholderkin Only): Ranged (150 ft.), 1d8 + 3 + the spell's level Psychic.
Psychic Slam (Mind Flayer Only): Melee, 1d8 + 3 + the spell's level Psychic.
Quelle
Quelle/Inspiration
Player’s Handbook 2024