Go back to 5e - Spellcasting.
☄️5e - Creating a Spell☄️
When creating a new spell, use existing ones as examples. Here are some things to consider:
Name: The spell must have a unique name.
Balance: If the spell is so good that a caster would want to use it all the time, it’s probably too powerful for its level.
Identity: Make sure the spell fits with the identity of those who can cast it. Sorcerers and Wizards don’t typically cast healing spells, for example.
Spell Duration, Range, and Area: A longer duration, greater range, or larger area can make up for a lesser effect, depending on the spell.
Utility: Avoid spells that have very limited use, such as one that works only against Oozes. Few characters will bother to learn or prepare such a spell.
Spell Damage
For any spell that deals damage, use the Spell Damage table to determine approximately how much damage is appropriate given the spell’s level. The table assumes the spell deals half as much damage on a successful 🎲Save or a missed 🎲Attack. If your spell doesn’t deal damage on a successful 🎲Save, you can increase the damage by 25 %.
The table below offers average values for spell damage. This allows for the usage of different damage dice. For example, you could change a cantrip’s damage from 1d10 (average 5,5) to 2d4 (average 5), reducing the maximum damage and making an average result more likely.
Spell Damage
| Spell Level | One Target | One Target (Half on Success) | Multiple Targets | Multiple Targets (Half on Success) |
|---|---|---|---|---|
| 0 (Cantrip) | 5,5 | 4,5 | 4,5 | 3,5 |
| 1 | 11 | 9 | 9 | 7 |
| 2 | 22 | 18 | 18 | 14 |
| 3 | 33 | 27 | 27 | 21 |
| 4 | 44 | 36 | 36 | 28 |
| 5 | 55 | 45 | 45 | 35 |
| 6 | 66 | 54 | 54 | 42 |
| 7 | 77 | 63 | 63 | 49 |
| 8 | 88 | 72 | 72 | 56 |
| 9 | 99 | 81 | 81 | 63 |
Concentration Spells: If a damaging spell requires Concentration, the damage is modified in the following ways:
- One Target: The spell uses the damage for Multiple Targets (Half on Success) for its level.
- One Target (Half on Success): The spell uses the damage for Multiple Targets (Half on Success) -1 per level for its level.
- Multiple Targets: The spell uses the damage for Multiple Targets (Half on Success) -1 per level for its level.
- Multiple Targets (Half on Success): The spell uses the damage for Multiple Targets (Half on Success), but one level lower than the current spell level.
Average Dice Values
| Die | Average Value |
|---|---|
| d4 | 2,5 |
| d6 | 3,5 |
| d8 | 4,5 |
| d10 | 5,5 |
| d12 | 6,5 |
| d20 | 10,5 |
Healing Spells
You can also use the Spell Damage table to determine how many 💖Hit Points a healing spell restores. A cantrip shouldn’t provide healing.
Quelle
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Dungeon Master’s Guide 2024