🤺5e - Ensnaring Strike🤺

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TraditionSwiftness
Degree1
Exertion Cost2
Use Time:Attack
Weapon Type:Any
Range/Area:Weapon
Attack/Save:STR
Effect:Tethered

Prerequisite: To use this Maneuver, you must have a rope, a trap, or similar means to tether the target.

On a hit the Target makes a repeated STR Save. Failure: The Target is ☠️Tethered to its place. The tether has a range of 10 ft.

The target can take an Action on its turn to make an Acrobatics or Athletics check against your 🤺Maneuver Save DC. Success: The creature ends the condition on itself.