🤺5e - Ensnaring Strike🤺
Wikibox
Tradition Swiftness Degree 1 Exertion Cost 2 Use Time: Attack Weapon Type: Any Range/Area: Weapon Attack/Save: STR Effect: Tethered
Prerequisite: To use this Maneuver, you must have a rope, a trap, or similar means to tether the target.
On a hit the Target makes a repeated STR Save. Failure: The Target is ☠️Tethered to its place. The tether has a range of 10 ft.
The target can take an Action on its turn to make an Acrobatics or Athletics check against your 🤺Maneuver Save DC. Success: The creature ends the condition on itself.