⚔️5e - Study⚔️
When you take the Study action, you make an Intelligence check to study your memory, a book, a clue, or another source of knowledge and call to mind an important piece of information about it.
The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge.
Areas of Knowledge
| Skill | Areas |
|---|---|
| Arcana | Spells, magic items, eldritch symbols, magical traditions, planes of existence, and certain creatures (Constructs, Monstrosities, and Oozes) |
| Culture | People and ancient civilizations |
| Engineering | Mechanical apparatures, traps, structural integrity of buildings |
| History | Historic events, wars, and certain creatures (Dragons, Giants and Humanoids) |
| Investigation | Traps, ciphers, riddles, and gadgetry |
| Nature | Terrain, flora, weather, and certain creatures (Beasts, Elementals, Fey, and Plants) |
| Occultism | Eldritch symbols, obscure knowledge, dark magic, and certain creatures (Aberrations, and Undead) |
| Religion | Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, and Fiends) |
☄️Identifying an Ongoing Spell
You can try to identify a non-instantaneous spell by its observable effects if its duration is ongoing. To identify it, you must take the Study action and succeed on an 💃Arcana 🎲Ability Check. The 🎲DC for that 🎲Ability Check is equal to 12 + the spell's level.