5e - Changelog 3

Combat Maneuver Changes

General Maneuver Changes

Stances: Rulings about length and maintaining Stances clarified. Stances now require a kind of concentration check to keep them active after taking damage.
Regaining Exertion: Instead of taking 1 Minute and spending a Hit Die to regain Exertion, it now takes only an Action.
Combat Tradition Rework: Condensed all 14 Combat Traditions (With about 15 maneuvers each) down to 6 core traditions (With 30 maneuvers each). In the future there will be more “special traditions”.
Reworked and removed Maneuvers: I reworked and removed lots of maneuvers. I will specify each and every one that affects you in your personal changelogs.
Zealous Stance: Renamed to “Reckless Stance”
Faith within: Removed
Stunning Assault: Removed
Knockdown Assault: Duration increased to “end of your next turn”
Basic Melee Damage: Now equals 1d2 + STR instead of 1 + STR

Basic Maneuver Changes

All: Every Basic Maneuver is now a contested Check: Athletics vs Acrobatics or Athletics.
Overrun: Overrun is now always an Attack replacement.

Spellcasting Changes

General Spellcasting Changes

Spell Sources: Added Occult as a 4th Spell list. Now there are Arcane, Divine, Occult and Primal

Spells added and removed to/from Spell lists

Arcane List: Absorb Elements, Chromatic Orb, Color Spray, Witch Bolt, Magnify Gravity, Hideous Laughter, Concussive Burst, Spellfire Flare, Captivate Undead
Divine List: Chill Touch, Cleanse, Friends, Holy Ward, Message, Mind Sliver, Pestilence, Compelled Duel (removed), Find Familiar, Wardaway, Captivate Undead
Primal List: Find Familiar, Magnify Gravity, Thorn Armor, Cloak of Shadows

Removed Spells

Chaos Bolt: Integrated into Chromatic Orb
Control Flames: Integrated into Elementalism
Frost Fingers: Integrated into Cone of Cold
Glitterbeam: Starry Wisp is basically the same spell
Mold Earth: Integrated into Elementalism
Shape Water: Integrated into Elementalism

Spell Name Changes

Magic Stone: Now Magic Fling

Spell Effect Changes

Bardcraft: Different Changes to clarify the spell. Renamed to “Illusory Instrument”.
Barkskin: Now a Bonus Action instead of an Action.
Black Tentacles: Added Upcast option for increased damage.
Counterspell: Now a contested spellcasting check to make it more fair.
Darkvision: Added Upcast option for multiple targets.
Death Ward: Added Upcast option for multiple targets.
Dimension Door: Added Upcast option for multiple targets.
Faerie Fire: Changed the Area from a 20 foot Cube to a 10 foot radius Sphere.
Freedom of the Waves: Added an upcast option for more damage.
Hunger of Hadar: Added an upcast option for more damage.
Lesser Restoration: Now a Bonus Action instead of an Action.
Prayer of Healing: Now gives the benefits of a Short Rest instead of simply healing (which it still does).
Ray of Enfeeblement: Added an upcast option for multiple targets.
Shatter: Increased Area to 15 ft. radius.
Silvery Barbs: Removed Upcast option.
Slow: Area changed from 40 ft. Cube to 20 ft. radius sphere.
Spirit Guardians: Changed the triggers, when the spell deals damage. Now the caster can move into a creature to deal the damage.

Spell Level Changes

Cone of Cold: Reduced Level from 5 to 1. Added Upcast options.

Spell School Changes

Blink: Transmutation -> Conjuration
Speak with Dead: Necromancy -> Divination

Spells Damage Changes

SpellLevelFormer DamageNew DamageFormer UpcastNew Upcast
Acid Splash01d61d8
Mind Sliver01d61d8
Sacred Flame01d81d10
Shocking Grasp01d81d10
Thorn Whip01d61d8
Thunderclap01d62d4
Vicious Mockery01d62d4
Word of Radiance01d61d10
Primal Savagery01d103d3
Sword Burst01d61d8
Lightning Lure01d81d10
Sapping Sting01d41d6
Pestilence01d61d8
Void Maw01d81d10
Arms of Hadar13d62d8+1d6+2d8
Ice Knife12d10 + 2d61d10 + 2d6+1d6+2d6
Dissonant Whispers13d62d6+1d6+2d6
Inflict Wounds12d102d8+1d10+2d8
Ray of Sickness13d82d10+1d8+2d10
Catapult13d82d10+1d8+2d10
Earth Tremor11d63d3+1d6+3d3
Burning Hands13d62d6+1d6+2d6
Chromatic Orb13d102d8+1d10+2d8
Guiding Bolt14d63d6+1d6+3d6
Thunderwave12d81d12+1d8+1d12
Cone of Cold1 (formerly 5)8d81d12+1d8+1d12
Mind Whip23d64d6
Flame Blade24d103d6 + SA+1d10+2d6
Flaming Sphere22d62d12+1d6+1d12
Moonbeam22d102d6+1d10+2d6
Shatter2+1d8+2d8
Wither and Bloom22d63d6+1d6+2d6
Magnify Gravity2 (ehem 1)2d85d4+1d8+3d4
Aura of Vitality32d62d8+1d6+1d8
Glyph of Warding35d84d8
Mass Healing Word32d43d4
Call Lightning33d102d10 + 3d3+1d10+3d3
Freedom of the Waves32d83d12-+1d12
Hunger of Hadar34d62d12-+1d12
Fireball38d66d6+1d6+2d6
Lightning Bolt38d66d6+1d6+2d6
Vampiric Touch33d65d4+1d6+2d4
Blight4+1d8+2d8

Weapon Changes

Spellcasting Foci

Mastery Properties: Spellcasting Foci now act as weapons with properties and mastery properties.

Weapons

Weapon Masteries: Each weapon now has a Mastery Property, which can be used, if you have the Weapon mastery feature (every martial class has that).

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