5e - Changelog 3
Combat Maneuver Changes
General Maneuver Changes
Stances: Rulings about length and maintaining Stances clarified. Stances now require a kind of concentration check to keep them active after taking damage.
Regaining Exertion: Instead of taking 1 Minute and spending a Hit Die to regain Exertion, it now takes only an Action.
Combat Tradition Rework: Condensed all 14 Combat Traditions (With about 15 maneuvers each) down to 6 core traditions (With 30 maneuvers each). In the future there will be more “special traditions”.
Reworked and removed Maneuvers: I reworked and removed lots of maneuvers. I will specify each and every one that affects you in your personal changelogs.
Zealous Stance: Renamed to “Reckless Stance”
Faith within: Removed
Stunning Assault: Removed
Knockdown Assault: Duration increased to “end of your next turn”
Basic Melee Damage: Now equals 1d2 + STR instead of 1 + STR
Basic Maneuver Changes
All: Every Basic Maneuver is now a contested Check: Athletics vs Acrobatics or Athletics.
Overrun: Overrun is now always an Attack replacement.
Spellcasting Changes
General Spellcasting Changes
Spell Sources: Added Occult as a 4th Spell list. Now there are Arcane, Divine, Occult and Primal
Spells added and removed to/from Spell lists
Arcane List: Absorb Elements, Chromatic Orb, Color Spray, Witch Bolt, Magnify Gravity, Hideous Laughter, Concussive Burst, Spellfire Flare, Captivate Undead
Divine List: Chill Touch, Cleanse, Friends, Holy Ward, Message, Mind Sliver, Pestilence, Compelled Duel (removed), Find Familiar, Wardaway, Captivate Undead
Primal List: Find Familiar, Magnify Gravity, Thorn Armor, Cloak of Shadows
Removed Spells
Chaos Bolt: Integrated into Chromatic Orb
Control Flames: Integrated into Elementalism
Frost Fingers: Integrated into Cone of Cold
Glitterbeam: Starry Wisp is basically the same spell
Mold Earth: Integrated into Elementalism
Shape Water: Integrated into Elementalism
Spell Name Changes
Magic Stone: Now Magic Fling
Spell Effect Changes
Bardcraft: Different Changes to clarify the spell. Renamed to “Illusory Instrument”.
Barkskin: Now a Bonus Action instead of an Action.
Black Tentacles: Added Upcast option for increased damage.
Counterspell: Now a contested spellcasting check to make it more fair.
Darkvision: Added Upcast option for multiple targets.
Death Ward: Added Upcast option for multiple targets.
Dimension Door: Added Upcast option for multiple targets.
Faerie Fire: Changed the Area from a 20 foot Cube to a 10 foot radius Sphere.
Freedom of the Waves: Added an upcast option for more damage.
Hunger of Hadar: Added an upcast option for more damage.
Lesser Restoration: Now a Bonus Action instead of an Action.
Prayer of Healing: Now gives the benefits of a Short Rest instead of simply healing (which it still does).
Ray of Enfeeblement: Added an upcast option for multiple targets.
Shatter: Increased Area to 15 ft. radius.
Silvery Barbs: Removed Upcast option.
Slow: Area changed from 40 ft. Cube to 20 ft. radius sphere.
Spirit Guardians: Changed the triggers, when the spell deals damage. Now the caster can move into a creature to deal the damage.
Spell Level Changes
Cone of Cold: Reduced Level from 5 to 1. Added Upcast options.
Spell School Changes
Blink: Transmutation -> Conjuration
Speak with Dead: Necromancy -> Divination
Spells Damage Changes
| Spell | Level | Former Damage | New Damage | Former Upcast | New Upcast |
|---|---|---|---|---|---|
| Acid Splash | 0 | 1d6 | 1d8 | ||
| Mind Sliver | 0 | 1d6 | 1d8 | ||
| Sacred Flame | 0 | 1d8 | 1d10 | ||
| Shocking Grasp | 0 | 1d8 | 1d10 | ||
| Thorn Whip | 0 | 1d6 | 1d8 | ||
| Thunderclap | 0 | 1d6 | 2d4 | ||
| Vicious Mockery | 0 | 1d6 | 2d4 | ||
| Word of Radiance | 0 | 1d6 | 1d10 | ||
| Primal Savagery | 0 | 1d10 | 3d3 | ||
| Sword Burst | 0 | 1d6 | 1d8 | ||
| Lightning Lure | 0 | 1d8 | 1d10 | ||
| Sapping Sting | 0 | 1d4 | 1d6 | ||
| Pestilence | 0 | 1d6 | 1d8 | ||
| Void Maw | 0 | 1d8 | 1d10 | ||
| Arms of Hadar | 1 | 3d6 | 2d8 | +1d6 | +2d8 |
| Ice Knife | 1 | 2d10 + 2d6 | 1d10 + 2d6 | +1d6 | +2d6 |
| Dissonant Whispers | 1 | 3d6 | 2d6 | +1d6 | +2d6 |
| Inflict Wounds | 1 | 2d10 | 2d8 | +1d10 | +2d8 |
| Ray of Sickness | 1 | 3d8 | 2d10 | +1d8 | +2d10 |
| Catapult | 1 | 3d8 | 2d10 | +1d8 | +2d10 |
| Earth Tremor | 1 | 1d6 | 3d3 | +1d6 | +3d3 |
| Burning Hands | 1 | 3d6 | 2d6 | +1d6 | +2d6 |
| Chromatic Orb | 1 | 3d10 | 2d8 | +1d10 | +2d8 |
| Guiding Bolt | 1 | 4d6 | 3d6 | +1d6 | +3d6 |
| Thunderwave | 1 | 2d8 | 1d12 | +1d8 | +1d12 |
| Cone of Cold | 1 (formerly 5) | 8d8 | 1d12 | +1d8 | +1d12 |
| Mind Whip | 2 | 3d6 | 4d6 | ||
| Flame Blade | 2 | 4d10 | 3d6 + SA | +1d10 | +2d6 |
| Flaming Sphere | 2 | 2d6 | 2d12 | +1d6 | +1d12 |
| Moonbeam | 2 | 2d10 | 2d6 | +1d10 | +2d6 |
| Shatter | 2 | +1d8 | +2d8 | ||
| Wither and Bloom | 2 | 2d6 | 3d6 | +1d6 | +2d6 |
| Magnify Gravity | 2 (ehem 1) | 2d8 | 5d4 | +1d8 | +3d4 |
| Aura of Vitality | 3 | 2d6 | 2d8 | +1d6 | +1d8 |
| Glyph of Warding | 3 | 5d8 | 4d8 | ||
| Mass Healing Word | 3 | 2d4 | 3d4 | ||
| Call Lightning | 3 | 3d10 | 2d10 + 3d3 | +1d10 | +3d3 |
| Freedom of the Waves | 3 | 2d8 | 3d12 | - | +1d12 |
| Hunger of Hadar | 3 | 4d6 | 2d12 | - | +1d12 |
| Fireball | 3 | 8d6 | 6d6 | +1d6 | +2d6 |
| Lightning Bolt | 3 | 8d6 | 6d6 | +1d6 | +2d6 |
| Vampiric Touch | 3 | 3d6 | 5d4 | +1d6 | +2d4 |
| Blight | 4 | +1d8 | +2d8 |
Weapon Changes
Spellcasting Foci
Mastery Properties: Spellcasting Foci now act as weapons with properties and mastery properties.
Weapons
Weapon Masteries: Each weapon now has a Mastery Property, which can be used, if you have the Weapon mastery feature (every martial class has that).